#pragma once
#include "GameSceneState.h"

class GameSceneBoss : public GameSceneState
{
private:
	static GameSceneBoss* _p_this;
protected:
	GameSceneBoss();
public:
	static GameSceneBoss* Instance();
	void Init(){};
	void Draw(){};
	DWORD Update(){return BOSSSTATE;};
	void Reset(){};
};